{"created":"2023-05-15T09:31:04.968984+00:00","id":100,"links":{},"metadata":{"_buckets":{"deposit":"1016e627-5b98-49a6-a873-88c9b58acc68"},"_deposit":{"created_by":3,"id":"100","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"100"},"status":"published"},"_oai":{"id":"oai:fukuchiyama.repo.nii.ac.jp:00000100","sets":["1:6:12"]},"author_link":["98","97"],"item_3_biblio_info_12":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2006-01-01","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"76","bibliographicPageStart":"65","bibliographicVolumeNumber":"6","bibliographic_titles":[{"bibliographic_title":"京都創成大学紀要"},{"bibliographic_title":"Kyoto Sosei University review","bibliographic_titleLang":"en"}]}]},"item_3_description_10":{"attribute_name":"抄録(日)","attribute_value_mlt":[{"subitem_description":"ビデオゲームをプレイすることによる疲労は経験的に知られているが、その疲労がどのような傾向であるのかは十分に解明されていない。また、ビデオゲームのプレイを繰り返すことによりゲーム得点の向上することは経験的に知られているが、ビデオゲームへの習熟がどのように進み、ゲーム得点の増加がどのような傾向を持つかは明らかでない。本論文はビデオゲームによる疲労と習熟の傾向を明らかにすることを目的としている。フリッカー検査法により求めたフリッカ周波数周波数(CFF)と疲労調査票により疲労を測定し、ゲーム得点から求めた得点傾向式によって習熟の傾向を分析した。実験の結果、ビデオゲームをプレイするとCFFが低下し、CFFを平均と標準偏差を用いて正規化した正規化CFFは直線的な低下傾向を示した。また、ビデオゲーム機の機種の違いにより、被験者の疲労割合に差異のあることが確認された。さらに、疲労調査票における訴え率により、精神的に疲れやすいと感じるビデオゲームの方がCFFの低下率の大きいことが分かった。","subitem_description_type":"Other"}]},"item_3_description_15":{"attribute_name":"表示順","attribute_value_mlt":[{"subitem_description":"8","subitem_description_type":"Other"}]},"item_3_description_16":{"attribute_name":"アクセション番号","attribute_value_mlt":[{"subitem_description":"KJ00004801192","subitem_description_type":"Other"}]},"item_3_description_8":{"attribute_name":"記事種別(日)","attribute_value_mlt":[{"subitem_description":"論文","subitem_description_type":"Other"}]},"item_3_description_9":{"attribute_name":"記事種別(英)","attribute_value_mlt":[{"subitem_description":"Article","subitem_description_type":"Other"}]},"item_3_source_id_1":{"attribute_name":"雑誌書誌ID","attribute_value_mlt":[{"subitem_source_identifier":"AA11806827","subitem_source_identifier_type":"NCID"}]},"item_3_text_6":{"attribute_name":"著者所属(日)","attribute_value_mlt":[{"subitem_text_value":"京都創成大学"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"神谷, 達夫"},{"creatorName":"カミタニ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"97","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Kamitani, T.","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"98","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-05-12"}],"displaytype":"detail","filename":"KJ00004801192.pdf","filesize":[{"value":"1.1 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"KJ00004801192.pdf","url":"https://fukuchiyama.repo.nii.ac.jp/record/100/files/KJ00004801192.pdf"},"version_id":"ee4d9c15-bdff-495f-b87e-edc804b43117"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ビデオゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"習熟","subitem_subject_scheme":"Other"},{"subitem_subject":"疲労","subitem_subject_scheme":"Other"},{"subitem_subject":"CFF","subitem_subject_scheme":"Other"},{"subitem_subject":"疲労調査票","subitem_subject_scheme":"Other"},{"subitem_subject":"得点傾向式","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ビデオゲーム使用者の疲労と習熟の傾向","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ビデオゲーム使用者の疲労と習熟の傾向"},{"subitem_title":"Tendency of Fatigue and Skilled Process by Video-game Players","subitem_title_language":"en"}]},"item_type_id":"3","owner":"3","path":["12"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-05-12"},"publish_date":"2017-05-12","publish_status":"0","recid":"100","relation_version_is_last":true,"title":["ビデオゲーム使用者の疲労と習熟の傾向"],"weko_creator_id":"3","weko_shared_id":-1},"updated":"2023-05-15T10:19:49.021084+00:00"}